ProjectMAN® Design Criteria |
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We believe the mind assimilates learning in a metaphor as readily as it learns in a “real” environment. Our simulations accelerate experiential learning by providing access to repeated cycles of learning in a workshop environment. We believe learning must be applied to be adopted. We created a learning environment that encourages experimentation and provides immediate feedback, leading to more effective application of lessons in “real” situations. Simulations provide a fail-safe environment and build confidence for application of tools mastered. We structure our simulations to meet criteria we believe accelerate learning: ◊ Adults learn by doing. ◊ Each simulation is a team-focused activity. ◊ Adults learn when fully engaged. ◊ Simulations employ all senses in what universally becomes a very intense, lifelike experience. ◊ Adults learn by struggle. ◊ Each simulation incorporates trial and error within a challenging project. ◊ Adults learn from each other. ◊ The simulations maximize individual learning through shared experience. ◊ Adults want improvement and mastery. ◊ Successive simulations increase the challenge building on previous learning. The real world applications become more relevant with each iteration. ◊ Adults want practical application. ◊ Participants quickly related and translate the learning to previous and to anticipated experience.
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PETERS &company Project Management and Engineering, Inc.
“Excellence in Project Management for more than twenty-eight years!”
Copyright © 2004 Send mail to petco@projectleader.com with questions or comments about this web site. Last modified: 04 December, 2006
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